Unexpected Top (Ball & Chain, Book 2)

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The 46 is a defense architected by Buddy Ryan and named after NFL safety Doug Plank who was a main cog in the defense when Ryan originally used it on third down blitzing situations. Plank wore 46 on his jersey. A ligament in the knee that when torn requires surgery and months of rehabilitation for a player to return. Across the middle — Refers to running a pass route in the middle of the field. This can be a dangerous area for a receiver if the quarterback throws the ball in a place where the receiver needs to extend his arms to catch the ball because more defenders will be able to put a hit on the receiver.

Receivers can prove their toughness by frequently catching passes across the middle. Alligator arms — a receiver who does not fully extend his arms to catch a pass because he is afraid that he will be hit hard immediately upon touching the ball. The receiver is protecting himself from the hit and does not catch the pass. Audible — A call at the line of scrimmage by the quarterback just prior to snapping the ball where he changes the play because the previous one would have likely been easily stopped by the defense.

Belly — Running back runs the ball up the middle after taking the handoff from the quarterback with a reverse pivot. Teams put their better offensive linemen on the blind side. Blitz — An aggressive play by the defense when they attack a specific play by the offense. A blitz can backfire if the offense is not running the play that the blitz was intended to stop. Bomb — 1. The professional football career of Todd Marinovich.

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Borges, Ron — Cranky Boston Globe football columnist whose criticism of the Patriots for their lack of a run game combined with simultaneous praise for the Raiders for their lack of a run game inspired the initial statistical work that led to creation of Football Outsiders. Bump and run — a defensive technique where the defender will initially hit the receiver at the snap of the ball and then run with him in coverage. This technique is used against offenses that rely on timing with the expectation that a receiver will be in a spot on the field at an exact time.

Defenders may only bump the receiver in the first five yards forward from the line of scrimmage. Cadence — The words or sounds a quarterback makes prior to receiving the ball from the center. One sound or word is usually the indication to the offense to begin the play. Why Canton? Confusing to most and understood by few. Chain gang — The officials on the sideline that hold the yardage markers.

Referred to as the chain gang because the first down markers are held together by a 10 yard metal chain. Cheat sheet — A paper the quarterback has on his wristband to easily see plays to be called. Results in a 15 yard penalty. Coffin corner — A punt where the punter is trying to kick the ball out of bounds as closely as he can to the end zone without letting the ball go into the end zone or fly over the end zone. Great coffin corner punts go out of bounds between the 5-yard line and the goal line. Counter — A play where the offense runs the ball in the opposite direction that the defense expects.

Usually preceded by a fake in the opposite direction of the actual play. Cover 2 — See article , a defense where cornerbacks cover the wide receivers for the first yards off the line of scrimmage, but then the safeties take over if the WR continues deep. This allows the defensive linemen and linebackers to contain a running play, short dump-off passes and get after the quarterback. This defense requires players that are fast and good at covering receivers. This defense can be beaten with deep passes up the middle of the field, as long as the quarterback as the necessary time for the receiver to get that far.

Crackback block — On a running play, this is when a wide receiver comes from the outside and blocks to the inside. Opposite of a kickout block. Dime — Similar to the nickel defense, but where the defense removes another linebacker or defensive lineman and replaces him with a sixth defensive back.

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Only used in obvious passing situations. Very similar to a prevent defense. Dink and dunk — A short passing game. Passes that can frustrate a defense as they are usually less than 5 yards, but a succession of short passes lead to first downs and uses up the clock. Dive play — A run up the middle where the offense is hoping for at least minimal yardage. Usually used when the offense needs 2 yards or less to gain a first down or touchdown. Downhill runner — Term for a straight-ahead running power back who hits the hole quickly.

Drag — A route where the receiver runs downfield and breaks in towards the center of the field on a 90 degree angle. The opposite of an out. Not to be confused with Nathan Lane's character in "The Birdcage". Draw — An offensive play where the quarterback drops back or stands in the pocket as if to pass and then runs the ball himself or hands it off to a running back. Down by contact — The ball carried is ruled down when any part of his body is touching the ground other than his feet or hands and he is touched by a defender. Eligible receiver — A player who is legally allowed to touch the ball when thrown forward over the line of scrimmage.

Eligible receivers are any player who is not lined up at the offensive center, guard or tackle position, unless they first tell the referee that they are an eligible receiver for that play only. Encroachment — A penalty where a defender is in the neutral zone before the ball is snapped. Result upon acceptance of the penalty is 5 yards. End around — A running play where a wide receiver carries the ball around the end of his offensive line.

Fair catch — A call by a kick returner where he waives his arm in the air prior to catching the ball to indicate that he will not run after catching the ball and that he can not be touched by a defender. It is a penalty if the receiver makes any motion to advance the ball after calling a fair catch. If the receiver touches the ball and drops it, contact may then be made by the defender.

Fantasy football a. Flag pattern — The course that a wide receiver runs where he starts running straight downfield and then turns and runs diagonally toward the back corner of the end zone. Flea Flicker — A trick play where the quarterback hands the ball off to the running back straight up the middle, but then the running back stops, and tosses the ball back to the quarterback behind him who then throws the ball deep downfield to a receiver. FG — The abbreviation for a field goal.

A play where the ball is place kicked through the uprights. Results in three points for the kicking team. Field position — The yard line that the ball is on. Many games are won because a team continually has better starting field position.



May line up just a step behind the line or in the offensive backfield. Flat — An area on the field outside the hashmarks and yards forward of the line of scrimmage to the offense. Franchise tag — A ploy by an NFL team during negotiations with one of their own free agents. If a team puts the franchise tag on a player, that player is under contract for a period of one year at a salary equal to the average of the top five players at his position.

A team may apply the franchise tag to only one player at a time. The team and player may renegotiate at any time and remove the franchise tag from the player. Front four — The four down defensive linemen in a defense.

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The primary run stoppers. Front seven — The linemen and linebackers in a defense. Does not include the four defensive backs. Fullback — The running back closer to the offensive line when there are multiple running backs in a formation. Usually used as a blocker for the tailback, but can also carry the ball and catch passes. Fumble — Not to be confused with a muff. A fumble is the drop of a ball that a carrier had under their control. Gap — The space between offensive linemen. Hail mary — A passing play where the offense is usually more than 40 yards away from the end zone.

Receivers will run into one area of the end zone and the quarterback will just throw it up for them and pray one catches it. Prime examples: Boston College vs. Miami, and Colorado vs. Michigan, Half the distance — The amount of yardage penalized when the normal distance would exceed half the yards between where the ball is spotted and the end zone.

Halfback — A running back. Can also be referred to as a tailback.

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Hang time — The amount of time that a punt stays in the air. Longer is better for the punting team as the tacklers then get more time to get to where the ball will be coming down. A combination of a long punt with a long hang time is optimal on most punts.

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